﻿using System;

namespace Melee.DataContract.Messaging
{
    public class LoginResponse : ResponseBase
    {
        private Guid m_LoginId = Guid.Empty;
        public Guid LoginId
        {
            get { return m_LoginId; }
            set { m_LoginId = value; }
        }

        private string m_UserName = null;
        public string UserName
        {
            get { return m_UserName; }
            set { m_UserName = value; }
        }
    }
}
